![]() ![]() ![]() So, there was a thread a while back, I think in the mentor forum, talking about these kinds of things. Except the suggestion to upgrade to Mentor status to make this feasible, of course Those I'll take grudgingly :y On the flipside, how do I manage a wide open area where the sun beats down on everything via Dynamic Lighting? Should I put a lightsource outside based on the sun's general position and shine it so high that the entire area is lit up? Any commentary or suggestions are welcome. If i'm guessing correct, the players will see the beams of light from the mansion, but little else, right? I'll add outdoor lighting after figuring this out. (A fort in the middle of a desert in the old west) Can I get some help giving a good "feeling" to this sort of scenario? At night, obviously I'll enforce cramped line of sight and lightsource-based cover, but what if they decide to strike in the morning or daytime? How should I cover this? I might be coming off as confusing, so I'll try to keep to simple explaining: Right now, it's decided on night, so I enabled fog of war, drew out the walls using Dynamic Lighting, and gave each player a 10-foot personal lightsource, right? The mansion will have lights inside, so I plan on making them bright enough to cover most of the windows with a good amount of shine. The problem is, while it's easy to set up DL on a restricted, specific area, it seems strange applying it to a big open area. My players are planning a nighttime raid on a settlement, so I figured setting up dynamic lighting would be useful. ![]()
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